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| Interface Summary | |
|---|---|
| GlContext | Provides access to the various components of the OpenGL rendering system. |
| Intersectable | A generic interface for objects that can be tested for intersections. |
| Tickable | A generic interface for objects that can participate in a per-frame tick. |
| Class Summary | |
|---|---|
| Compass | A compass that displays the coordinate system axes. |
| DDSLoader | Provides a means of loading texture data from DirectDraw Surface (DDS) files. |
| DDSLoader.Header | The DDS file header. |
| DebugBounds | Renders bounding boxes for debugging purposes. |
| GlContextWrapper | Wraps another GlContext, allowing subclasses to override methods selectively. |
| GlUtil | Various static methods of general utility. |
| Grid | Renders an unlit reference grid on the XY plane, centered about the origin. |
| ImageCache | A cache for images. |
| ImageCache.ImageKey | Identifies a cached image. |
| Phaser | Provides a convenient way to effect updates that proceed through a set of discrete phases (for example: fade in, linger, fade out). |
| Preloadable | Represents a resource to be preloaded and "pinned" in the cache by retaining a strong reference. |
| Preloadable.Animation | An animation resource. |
| Preloadable.Config | A generic config resource. |
| Preloadable.Model | A model resource. |
| PreloadableSet | Contains a set of preloadables and provides a means for incrementalling preloading them. |
| ResourceCache | Base class for the resource caches. |
| ResourceCache.CachedResource<T> | Contains a cached resource. |
| ShaderCache | Caches loaded shaders and shader programs. |
| ShaderCache.ProgramKey | Identifies a linked shader program. |
| ShaderCache.ShaderKey | Identifies a loaded shader. |
| SimpleOverlay | A base class for simple overlays that draw themselves in immediate mode. |
| SimpleRenderable | A base class for renderable objects based on SimpleBatches. |
| SimpleTransformable | Extends SimpleRenderable to include a world space transform so that subclasses can
render themselves in model space. |
| Stats | Displays rendering statistics. |
| TextBillboard | A text billboard that may be embedded within a scene. |
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