com.threerings.tudey.server.logic
Class ActionLogic.SpawnActor

java.lang.Object
  extended by com.threerings.util.ShallowObject
      extended by com.threerings.tudey.server.logic.Logic
          extended by com.threerings.tudey.server.logic.ActionLogic
              extended by com.threerings.tudey.server.logic.ActionLogic.SpawnActor
Direct Known Subclasses:
ActionLogic.SpawnRandomTranslatedActor, ActionLogic.SpawnRotatedActor
Enclosing class:
ActionLogic

public static class ActionLogic.SpawnActor
extends ActionLogic

Handles a spawn actor action.


Nested Class Summary
 
Nested classes/interfaces inherited from class com.threerings.tudey.server.logic.ActionLogic
ActionLogic.AbstractMove, ActionLogic.Compound, ActionLogic.Conditional, ActionLogic.Delayed, ActionLogic.DestroyActor, ActionLogic.ExpressionSwitch, ActionLogic.FireEffect, ActionLogic.ForceClientAction, ActionLogic.MoveAll, ActionLogic.MoveBody, ActionLogic.Random, ActionLogic.RotateActor, ActionLogic.SetFlag, ActionLogic.SetVariable, ActionLogic.Signal, ActionLogic.SpawnActor, ActionLogic.SpawnRandomTranslatedActor, ActionLogic.SpawnRotatedActor, ActionLogic.SpawnTransformedActor, ActionLogic.StepLimitMobile, ActionLogic.Switch, ActionLogic.Targeted, ActionLogic.TargetedAction, ActionLogic.WarpActor, ActionLogic.WarpTransformedActor
 
Nested classes/interfaces inherited from class com.threerings.tudey.server.logic.Logic
Logic.ShapeObserver
 
Field Summary
protected  TargetLogic _location
          The target location.
 
Fields inherited from class com.threerings.tudey.server.logic.ActionLogic
_config, _source, _targets
 
Fields inherited from class com.threerings.tudey.server.logic.Logic
_scenemgr, _variables
 
Constructor Summary
ActionLogic.SpawnActor()
           
 
Method Summary
protected  void didInit()
          Override to perform custom initialization.
 boolean execute(int timestamp, Logic activator)
          Executes the action.
 ConfigReference<ActorConfig> getActorConfig(Logic activator)
          Returns the actor config to spawn.
protected  float getRotation(Logic target)
          Gets the rotation for the spawned actor.
protected  Vector2f getTranslation(Logic target)
          Gets the translation for the spawned actor.
protected  void initLogic(ActorLogic logic, Logic activator)
          Initializes the logic.
protected  boolean spawnActor(int timestamp, ConfigReference<ActorConfig> actor, Logic target, Logic activator)
          Spawns an actor at the target
 void transfer(Logic source, Map<Object,Object> refs)
          Transfers state from the specified source logic.
 
Methods inherited from class com.threerings.tudey.server.logic.ActionLogic
getEntityKey, getRotation, getTranslation, init, isActive, removed, shouldExecute, wasRemoved
 
Methods inherited from class com.threerings.tudey.server.logic.Logic
addShapeObserver, createAction, createCondition, createExpression, createHandler, createRegion, createTarget, getModel, getPatrolPath, getSceneManager, getShape, getTags, getTransform, getTransform, getVariable, init, isDefaultEntrance, isVisible, removeShapeObserver, request, resolveTarget, setVariable, signal
 
Methods inherited from class com.threerings.util.ShallowObject
equals, hashCode
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

_location

protected TargetLogic _location
The target location.

Constructor Detail

ActionLogic.SpawnActor

public ActionLogic.SpawnActor()
Method Detail

execute

public boolean execute(int timestamp,
                       Logic activator)
Description copied from class: ActionLogic
Executes the action.

Specified by:
execute in class ActionLogic
activator - the entity that triggered the action.
Returns:
true of the action completed successfully

transfer

public void transfer(Logic source,
                     Map<Object,Object> refs)
Description copied from class: Logic
Transfers state from the specified source logic. Where relevant, this also takes the place of addition/startup notification.

Overrides:
transfer in class Logic

didInit

protected void didInit()
Description copied from class: ActionLogic
Override to perform custom initialization.

Overrides:
didInit in class ActionLogic

getActorConfig

public ConfigReference<ActorConfig> getActorConfig(Logic activator)
Returns the actor config to spawn.


spawnActor

protected boolean spawnActor(int timestamp,
                             ConfigReference<ActorConfig> actor,
                             Logic target,
                             Logic activator)
Spawns an actor at the target


initLogic

protected void initLogic(ActorLogic logic,
                         Logic activator)
Initializes the logic.


getRotation

protected float getRotation(Logic target)
Gets the rotation for the spawned actor.


getTranslation

protected Vector2f getTranslation(Logic target)
Gets the translation for the spawned actor.