com.threerings.tudey.server.logic
Class BehaviorLogic.Scripted

java.lang.Object
  extended by com.threerings.util.ShallowObject
      extended by com.threerings.tudey.server.logic.Logic
          extended by com.threerings.tudey.server.logic.BehaviorLogic
              extended by com.threerings.tudey.server.logic.BehaviorLogic.Scripted
Enclosing class:
BehaviorLogic

public static class BehaviorLogic.Scripted
extends BehaviorLogic

Handles the scripted behavior.


Nested Class Summary
 
Nested classes/interfaces inherited from class com.threerings.tudey.server.logic.BehaviorLogic
BehaviorLogic.Combined, BehaviorLogic.Evaluating, BehaviorLogic.Follow, BehaviorLogic.Idle, BehaviorLogic.PathCandidate, BehaviorLogic.Pathing, BehaviorLogic.Patrol, BehaviorLogic.Random, BehaviorLogic.Scripted, BehaviorLogic.Wander
 
Nested classes/interfaces inherited from class com.threerings.tudey.server.logic.Logic
Logic.ShapeObserver
 
Field Summary
protected  int _currentStep
          The current step.
protected  boolean _start
          If we need to start the next step.
protected  ScriptLogic[] _steps
          The script logics.
 
Fields inherited from class com.threerings.tudey.server.logic.BehaviorLogic
_agent, _config, MAX_FOLLOW_PATH_LENGTH
 
Fields inherited from class com.threerings.tudey.server.logic.Logic
_scenemgr, _variables
 
Constructor Summary
BehaviorLogic.Scripted()
           
 
Method Summary
protected  void didInit()
          Override to perform custom initialization.
 void reachedTargetRotation()
          Notifies the behavior that the agent has reached its target rotation.
 void setCurrentStep(int step, int timestamp)
          Sets the current step.
 void shutdown()
          Shuts down the behavior when the agent is destroyed.
 void startup()
          Starts up the behavior after initialization or suspension.
 void suspend()
          Suspends the behavior.
 void tick(int timestamp)
          Ticks the behavior.
 void transfer(Logic source, Map<Object,Object> refs)
          Transfers state from the specified source logic.
 
Methods inherited from class com.threerings.tudey.server.logic.BehaviorLogic
getCurrentTarget, getEntityKey, getRotation, getTranslation, init, isActive, penetratedEnvironment
 
Methods inherited from class com.threerings.tudey.server.logic.Logic
addShapeObserver, createAction, createCondition, createExpression, createHandler, createRegion, createTarget, getModel, getPatrolPath, getSceneManager, getShape, getTags, getTransform, getTransform, getVariable, init, isDefaultEntrance, isVisible, removeShapeObserver, request, resolveTarget, setVariable, signal
 
Methods inherited from class com.threerings.util.ShallowObject
equals, hashCode
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

_steps

protected ScriptLogic[] _steps
The script logics.


_currentStep

protected int _currentStep
The current step.


_start

protected boolean _start
If we need to start the next step.

Constructor Detail

BehaviorLogic.Scripted

public BehaviorLogic.Scripted()
Method Detail

setCurrentStep

public void setCurrentStep(int step,
                           int timestamp)
Sets the current step.


tick

public void tick(int timestamp)
Description copied from class: BehaviorLogic
Ticks the behavior.

Overrides:
tick in class BehaviorLogic

reachedTargetRotation

public void reachedTargetRotation()
Description copied from class: BehaviorLogic
Notifies the behavior that the agent has reached its target rotation.

Overrides:
reachedTargetRotation in class BehaviorLogic

startup

public void startup()
Description copied from class: BehaviorLogic
Starts up the behavior after initialization or suspension.

Overrides:
startup in class BehaviorLogic

suspend

public void suspend()
Description copied from class: BehaviorLogic
Suspends the behavior.

Overrides:
suspend in class BehaviorLogic

shutdown

public void shutdown()
Description copied from class: BehaviorLogic
Shuts down the behavior when the agent is destroyed.

Overrides:
shutdown in class BehaviorLogic

transfer

public void transfer(Logic source,
                     Map<Object,Object> refs)
Description copied from class: Logic
Transfers state from the specified source logic. Where relevant, this also takes the place of addition/startup notification.

Overrides:
transfer in class Logic

didInit

protected void didInit()
Description copied from class: BehaviorLogic
Override to perform custom initialization.

Overrides:
didInit in class BehaviorLogic