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| Interface Summary | |
|---|---|
| MultiTileSprite | Implemented by any sprite that wishes to be treated as occupying a larger-than-one-tile region by Miso's render order finding algorithms. |
| SceneObjectIndicator | Draws something to indicate a fascinating, clickable object in a scene. |
| SceneObjectTip.TipLayout | Used to position a scene tip in relation to the object with which it is associated. |
| TileOp | Exposes an operation to be applied to tiles by TileOpApplicator. |
| Class Summary | |
|---|---|
| DirtyItemList | The dirty item list keeps track of dirty sprites and object tiles in a scene. |
| DirtyItemList.OriginComparator | A comparator class for use in sorting dirty items in ascending origin x- or y-axis coordinate order. |
| MisoScenePanel | Renders a Miso scene for all to see. |
| ObjectActionHandler | Objects in scenes can be configured to generate action events. |
| ResolutionView | Used to debug scene block resolution visually. |
| ResolutionView.BlockGlyph | |
| RethinkOp | Constructs the set of blocks that intersect the op bounds. |
| SceneBlock | Contains the base and object tile information on a particular rectangular region of a scene. |
| SceneBlockResolver | A separate thread for resolving miso scene blocks. |
| SceneObject | Contains resolved information on an object in a scene. |
| SceneObjectActionEvent | An ActionEvent derivation that is fired when a scene object is
clicked or menu item selected. |
| SceneObjectTip | A lightweight tooltip used by the MisoScenePanel. |
| SceneObjectTip.DefaultLayout | Our default tip layout algorithm which centers the tip in the bounds of the object in question. |
| SceneObjectTip.LayoutReg | Used to store SceneObjectTip.TipLayout registrations. |
| TileOpApplicator | Applies a TileOp to all tiles within a region. |
| TilePath | The tile path represents a path of tiles through a scene. |
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